The first thing we did for this project was create a language for our faction.Once ready we made thumbnails using abstract forms and developing the territories as a result of this.
It has been a challenge learning to create images in this way
In these works we develop an exterior and interior prop for a house belonging to our faction.
In my case it is a guild tavern of hunters where they from all over the kingdom meet and share information
This is the final illustration, in which I try to capture the essence of the faction.
Starting from a thumbnail with abstract forms to later add the elements of the language inspired by oriental elements.
Then we work on a line drawing from those values. We put the base colors, lights and finally many hours of work to finish it.
For the characters we work on the basis of silhouettes, we made many of them to try to have many options to get good silhouettes.
From this moment we chose the ones that worked best, we broke the silhouettes into other values and once ready, we played the line.
Later we gave the base colors and shadows
A front and back view of the final character with some color variations and call outs
Some works and studies carried out in recent months