For this personal project, I wanted to improve my skills in character modeling and especially hard surface modeling. As a big fan of the Mandalorian show, I think this was the way.
This character is based on a concept made by Hicham Habchi, I also took real references from the tv show to get better information about every angle. I wanted to keep it very simple to stay around the original concept. This project was just a modeling/texture project, I allowed myself to push the push the tri count to 45k tri.
As a 3D real-time artist I also wanted to improve my rendering skills with Arnold.
Modeling: Zbrush, Maya
Texturing : Substance Painter
Rendering: Marmoset Toolbag/Arnold