
Soviet WW2 Bunker

Academic project of a First Person game environment. Props where modeled and mapped in 3Ds Max and textured with Substance Painter & Alchemist. Photoshop was used as well . The scene was composed and illuminated in Unreal Engine 4. All aspects of the project were done by myself over the span of 10 weeks.
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Kitbash
I tried to create as many props as I could in the short span of time I had to develop them. I produced close to a 100 in order to create varied environments. I wanted to create a sens of progression as you moved between rougher parts of the Bunker into the more elegant rooms


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