![Sylvari Hammer](https://d3stdg5so273ei.cloudfront.net/NatashaThompson/2022-11-13/755459/450xAUTO/Sylvari%2Bfin%2Bpng-NatashaThompson-crop.png)
Sylvari Hammer
![Natasha Marie Thompson](https://d3stdg5so273ei.cloudfront.net/NatashaThompson/2022-12-07/081318/50x50/bio%20character%20copy%202-NatashaThompson.jpg)
Assignment: A hammer skin designed for Guild Wars 2 based off of the Sylvari race.
Update - 2 May 2021
Threw some color on and established the light source. Time for the finishing touches!
Update - 19 Apr 2021
Assignment: Choose an interesting real world weapon to ‘reskin' for a video game. A common role for game concept artists is to design cosmetics for props and weapons. For this assignment try retaining the basic silhouette and geometry of the source asset - however feel free to experiment with addons/mods fx materials etc. The goal of this design is to retain the identity of the basic source material but to put enough of a unique spin to make the reskin desirable.
So after a bit of mulling it over, I decided to give the Sylvari hammer another try. I wasn't very satisfied with the Sylvari thumbnail.
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