This project started as an entry to Dinusty's Monthly Challenge. When the challenge ended the project wasn't really where I'd like it to be, so I decided to work on it after the deadline and give it my own spin in the process. Instead of being a cold, sterile, concrete city monstrosity, I went for a more warm and cozy natural setting. I think that has worked wonderfully with what I already had.
I did the modeling, UVs, and some assembly in Blender. I used Zbrush for sculpting, Marmoset Toolbag for baking, and Substance Painter/Designer for texture work. The whole thing is rendered in Unreal Engine 4 with fully dynamic lighting. Trees, crows, and foliage are assets from Unreal Marketplace, the graffiti decals are from Megascans and the Dr14 locomotive was made by Blend Swap user: "simserg".
I had a lot of fun with the project overall and it helped a lot with getting more familiar with Unreal engine.
Based on: "Aussersihler Viadukt" in Zurich
Shot by: Tobias Forsling