The Observatory is the working space of a famous wizard. he is a nature lover and in this space is where makes all his experiments and observes the beauty of the world around him
Update - 9 May 2021
As I said at the beginning of the week I added more detail to walls and textures and some Ivys I found on megascans. I started doing some testing with lighting and post-process to set the mood I want for the environment. Also this week I started texturing some props to the study area and the laboratory. The problem with the telescope was that I had the wrong compression mode on the textures so it was an easy fix :D
Update - 5 May 2021
Hi everyone! This previous week I’ve been modelling some props and testing some tiling textures that I made on Mixer. This week I will try to add more detail to the wall and floor for trying not to make so plane and I think I will start soon with lighting and post-processing.
P.S: I don’t want to make the telescope look that shinny but It was the first time I was trying packed textures on Unreal and I think I messed up with the settings of the textures. I hope I have it fixed for the next update :D
Update - 28 Apr 2021
I continued the texturing process of the telescope adding more details and a lot of astronomical decoration to it like the constellations on the main sphere. In the following days, I will add the telescope to the unreal scene and I’ll start modelling the main assets for the study and the laboratory.
Update - 27 Apr 2021
I just finished modeling the telescope and finished the bake. I imported it to substance and I started doing some testing texturing it. I also started adding to the level some statutes assets from megascans for the workshop.
Update - 23 Apr 2021
This week I started modeling my hero asset: the telescope. The idea was to have this big telescope attached to this base made of spheres and rings like planets. Also, I liked the idea of having this mechanic arm for the chair for being able to see through the telescope without any stairs to reach it.
Update - 19 Apr 2021
I’ve been adding more detail to the blocking and divide the assets into groups. I also started adding the terrain around the observatory with this set I found on the UE marketplace https://www.unrealengine.com/marketplace/en-US/product/photoreal-background-mountains?sessionInvalidated=
Update - 12 Apr 2021
My name is Fabian and I'm starting my final project for my videogame art master in the Universal Arts School. My project will be a videogame environment called "The observatory", during the following weeks I will update my progress and share it with you to get feedback and improve it as much as possible.
I hope you like it!
Initial references for my environment: