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The observatory

Fabián López Arosa
by carepas on 12 Apr 2021

The Observatory is the working space of a famous wizard. he is a nature lover and in this space is where makes all his experiments and observes the beauty of the world around him

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Update - 17 Jun 2021

Update 17/06/2021

Hi everybody! we are on the last week on most of the assets are finished. I will focus now on adding the final details and do some more dressing to the scene


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Update - 9 Jun 2021

Update 09/06/21021

Getting close to the finish line! I’m working on the last assets in these final 2 weeks of work. I will later add some animations and details after that. Im excited to see the final look! :smiley:


Update - 3 Jun 2021

Update 03/06/2021

Let’s continue with some more assets! this time this study desk next to the window. Hopefully this week I will finish the rest of the main assets and start making some dressing for the environment


Update - 28 May 2021

Update 28/05/2021

Hi everyone! this week I didn’t do any major changes to the scene. I’ve been making some more assets and finishing the resting area to get that cozy feeling.


Update - 23 May 2021

Update 23/05/2021

Hi everybody! I think we are close to seeing how it’s going to be the final environment! There’s still a lot of things to do but we can start to see something close to the final result :smiley:

This week I continued adjusting some light and postprocess settings, mostly it was trying to fix the overexposure on some parts of the scene.

I started the pond area ( The water is made thanks to this fantastic shader I found here https://www.artstation.com/marketplace/p/X9Gp/ue4-customizable-water-master-material-vertex-paintable ) and I also added some assets I’ve been doing these days.

See you next week!


Update - 18 May 2021

Update 18/05/2021

Hi everyone! It’s been a busy week But I could manage to make some advancements. I continued improving the lighting and adding more props to the study and the workshop. I also added the exterior trees surrounding the observatory. This week I will add the current progress to the thumbnail of the proyect, I delayed that too much :stuck_out_tongue: See you soon!


Update - 9 May 2021

**Update 09/05/2021**

As I said at the beginning of the week I added more detail to walls and textures and some Ivys I found on megascans. I started doing some testing with lighting and post-process to set the mood I want for the environment. Also this week I started texturing some props to the study area and the laboratory. The problem with the telescope was that I had the wrong compression mode on the textures so it was an easy fix :D


Update - 5 May 2021

Update 05/05/2021

Hi everyone! This previous week I’ve been modelling some props and testing some tiling textures that I made on Mixer. This week I will try to add more detail to the wall and floor for trying not to make so plane and I think I will start soon with lighting and post-processing.

P.S: I don’t want to make the telescope look that shinny but It was the first time I was trying packed textures on Unreal and I think I messed up with the settings of the textures. I hope I have it fixed for the next update :D


Update - 28 Apr 2021

I continued the texturing process of the telescope adding more details and a lot of astronomical decoration to it like the constellations on the main sphere. In the following days, I will add the telescope to the unreal scene and I’ll start modelling the main assets for the study and the laboratory.


Update - 27 Apr 2021

I just finished modeling the telescope and finished the bake. I imported it to substance and I started doing some testing texturing it. I also started adding to the level some statutes assets from megascans for the workshop.


Update - 23 Apr 2021

This week I started modeling my hero asset: the telescope. The idea was to have this big telescope attached to this base made of spheres and rings like planets. Also, I liked the idea of having this mechanic arm for the chair for being able to see through the telescope without any stairs to reach it.


Update - 19 Apr 2021

I’ve been adding more detail to the blocking and divide the assets into groups. I also started adding the terrain around the observatory with this set I found on the UE marketplace https://www.unrealengine.com/marketplace/en-US/product/photoreal-background-mountains?sessionInvalidated= 


Update - 12 Apr 2021

Hi everyone!

My name is Fabian and I'm starting my final project for my videogame art master in the Universal Arts School. My project will be a videogame environment called "The observatory",  during the following weeks I will update my progress and share it with you to get feedback and improve it as much as possible.

I hope you like it!

Initial references for my environment:

Blocking: