Dragonflycanique
![Lucie Travaux](https://d3stdg5so273ei.cloudfront.net/lucietravaux/2019-05-06/757566/50x50/Photos%2Bmoi-lucietravaux-crop.jpg)
I made this dragonfly automaton based on David Beck's work "Dragonflycanique" which I wanted to reproduce in 3D as part of a class exercise.
I made this dragonfly automaton based on David Beck's work "Dragonflycanique" which I wanted to reproduce in 3D as part of a class exercise. You can see his work here: http://davidbeckartworks.com/dragonflycanique
I integrated my object in a fake UI thinking about what it could be used in a game and working on UI design. So I imagined it in an investigation game as evidence found at the crime scene.
In the rig, everything is linked by driven keys, which means I only have to turn the handle to make all the gears move, except the tail which I animated with an IK spline. I would like to thank Rémi Deletrain for his advice on rigging which was very useful!
Modelling, retopo, rigging and animation: Maya
Sculpt High poly: Zbrush
Texturing: Substance Painter
Rendering and Baking: Marmoset
UI: Photoshop
![](https://d3stdg5so273ei.cloudfront.net/lucietravaux/2021-03-31/571046/1400xAUTO/screenshot001-lucietravaux.png)
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![](https://d3stdg5so273ei.cloudfront.net/lucietravaux/2021-03-31/876153/1400xAUTO/screenshot018-lucietravaux.png)
Wireframe
![](https://d3stdg5so273ei.cloudfront.net/lucietravaux/2021-03-31/294353/1400xAUTO/Fake_UI_Libellule-lucietravaux.png)
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