![Ruined Oracle Diorama](https://d3stdg5so273ei.cloudfront.net/jonosdsutton/2021-03-14/988061/450xAUTO/HighresScreenshot_2021-jonosdsutton-crop.01.07-14.31.42.jpg)
Ruined Oracle Diorama
The objective of this project was to create a small VR game environment using a stylised PBR workflow in less than two weeks. I focused on a strong silhouette and colour scheme. I also aimed to be as efficient as possible with my topology and texture maps.
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Round of applause for our sponsors
I decided to design an Ancient Greek temple (based on the Tholos of Delphi) that had become ruined and overgrown. I wanted to achieve a sense of mystery and faded grandeur as well as an appealing composition that draws the player/viewer up the stairs and towards the centre of the diorama.
I found anyatheartist's tutorials super useful for this project, and drew a lot of inspiration from her work. https://www.youtube.com/user/StrategicKage
![](https://d3stdg5so273ei.cloudfront.net/jonosdsutton/2021-03-14/970728/1400xAUTO/HighresScreenshot_2021-jonosdsutton.01.07-14.30.15.jpg)
![](https://d3stdg5so273ei.cloudfront.net/jonosdsutton/2021-03-14/243969/1400xAUTO/HighresScreenshot_2021-jonosdsutton.01.07-14.31.42.jpg)
![](https://d3stdg5so273ei.cloudfront.net/jonosdsutton/2021-03-14/830763/1400xAUTO/HighresScreenshot_2021-jonosdsutton.01.07-14.33.13.jpg)
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