![Grand Space Opera: Light Age](https://d3stdg5so273ei.cloudfront.net/lucietravaux/2021-03-05/795197/450xAUTO/Final_Capture_01-lucietravaux-crop.png)
Grand Space Opera: Light Age
![Lucie Travaux](https://d3stdg5so273ei.cloudfront.net/lucietravaux/2019-05-06/757566/50x50/Photos%2Bmoi-lucietravaux-crop.jpg)
Here is the final result and process of the Artstation Challenge Grand Space Opera: Environment/Level Art!
Artstation Challenge Grand Space Opera: Light Age - Game Environment/Level Art
This is my first Artstation challenge, so I'm very happy to have made it to the end and show you the result! The challenge lasted about 2 months and I had to juggle between my classes at Isart Digital, my final project and this challenge. It was difficult to keep a schedule to finish on time and I would have liked to add and refine some elements. In particular, I would have liked to add detail to my meshes via Zbrush, but I preferred to concentrate on other things as the sculpt is very time-consuming and not what I prefer. I was able to improve my skills in Substance designer, lighting on unreal, work on small shaders and master material management for example. I was finally able to see more about vertex painting and foliage on unreal as I had never had the opportunity to really look into it in my previous projects.
I based myself on Florent Boston's incredible concepts, I encourage you to have a look at his Rookies ;)
Florent Boston's Concept VS Real-Time Render
![](https://d3stdg5so273ei.cloudfront.net/lucietravaux/2021-03-05/455979/1400xAUTO/Final_Capture_01-lucietravaux.png)
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![](https://d3stdg5so273ei.cloudfront.net/lucietravaux/2021-03-05/633492/1400xAUTO/Key04-lucietravaux.png)
Walkthrough
![](https://d3stdg5so273ei.cloudfront.net/lucietravaux/2021-03-05/342835/1400xAUTO/Final_Capture_03-lucietravaux.png)
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![](https://d3stdg5so273ei.cloudfront.net/lucietravaux/2021-03-05/975978/1400xAUTO/Final_Capture_16-lucietravaux.png)
Sand Tessellation painting
Orange Ball Foliage
References
Materials
Unreal Master Materials
SandFall
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