SCBM-001 "Simurgh"
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Inspired by 90s mecha and idealized as part of series of pieces of a similar theme. I strived to create something that is both, organic and mechanic with the image of a phoenix or a bird in mind (hence the name Simurgh, a bird of persian mithology) . It was modeled, rigged and animated in Maya, the displacement maps where made in Zbrush, textured in Substance Painter and it was lit in Maya's Renderman.
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