The goal of the project was to transpose a concept art from a comic book by imagining a circulation space for the player that distorts your original concept art as little as possible in Unreal Engine 4. We chose a concept art from the comic book Batman: White Knight by Sean Murphy. We wanted to work on the Joker's schizophrenia by working on two different atmospheres but keeping the same level design. I worked on the hotel while Antoine worked on the asylum.
I worked on Maya for the Low poly and Zbrush for the High poly. I did the textures of the walls, floors, and ceilings on Substance Designer while the textures of the objects were done on Substance painter. And we have integrated everything on Unreal Engine.
Blocking made with brush in Unreal Engine
Beta : at the top, the hotel version / at the bottom the asylum version
Gold : at the top, the hotel version / at the bottom the asylum version