The Red Dragon Inn
This was a long project set over at least 6 months. I worked on this piece in my spare time but it was a great learning experience. It's one of the first big environment pieces that i've done since I finished university and it was great to get back to a big project. It is based on the original concept by Mateusz Mazik
This is a project i've been working on for a while, its The Red Dragon Inn based on the original concept by Mateusz Mizak. It was a long process but I learned a lot from it and i'm very happy with the result. I tried to keep the asset fairly optimised in terms of poly count and kept the workflow based in game asset production however I didn't limit myself to any texture size limit. I wanted to renders to be as good as they could be so each texture in the scene is set between 2k and 4k. I learned a trick with the renders that setting them higher for the render them halving the image quality in post makes the render far crisper. The one above is a compressed png.
Below are a few renders from the progress, you can see how different assets had to be scaled to give the silhouette a more cohesive feel as well my process for replacing certain assets as i went.
Here are some shots to show a closer look at the environment.