This is a Macross Helmet, based on Masei 911, with a grunge variation to peak the interest. Starting in zBrush to get the helmet to a solid point from reference, then over to Topogun to lower the resolution from some ludicrous number to a reasonable 2500+ tri-count. Exporting the various parts into Maya to UV and pack as tightly as possible.
When that was done, I rushed it into Substance Painter and got to work on the fun stuff, after sorting the strange hiccups of High to Low mesh issues. Came out with a pretty nice looking Macross Helmet.