Weekly Drills 028 - Hamburgers
For this weekly drill I decided to make a hamburger in a slight cel-shading style.
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I was inspired by these pictures, which I used as a reference.
3D model of hamburger was made in Maya. Textures were hand-painted in Substance Painter.
The whole scene was rendered in Unreal.
To achieve the slight cel-shading look, I used an "Advanced Cel Shader Lite" post-processing filter from Unreal market place.
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