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Felipe Almeida De Abreu
by felipeabreu on 27 Mar 2019

A subway staircase scene from NY. Always found shots like these to be quite pleasing, so made I made one! Everything was modeled in Blender, materials were created completely procedurally in Substance Designer, the scene was rendered the Unreal Engine 4, material previews were rendered in Marmoset Toolbag 3.

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Here are some tileable materials created completely procedurally in Substance Designer. These previews were rendered in Marmoset Toolbag 3.

An example of a trimsheet used in the scene, all done in Substance Designer.

A flat view from Blender of the scene.

A graph view of the tile material from Substance Designer.


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