Round of applause for our sponsors
My first sculpt in ZBrush. I sculpted it after following the FlippedNormals intro to ZBrush tutorial. I went for less of a trolly feel and more of an orcy one. Rendered in Maya with Arnold.
The skin shader is simply an aiStandardSurface with moderate subsurface scattering. I didn't emphasize texturing because this was more of a sculpting exercise.
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