ASCEND
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ASCEND

Adam Tedder
by adamtedder on 29 Jun 2020

Ascend is a 2D Platformer game in 3D perspective created, designed, and developed by Meep Production. Ascend is about a young boy aged 7 who is experiencing a nightmare but has no idea that he is in a dream. His mission is to escape his fears by traversing platforms. Once he has reached the top, he escapes his nightmar

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Game Concept

Ascend is a 2D Platformer game in 3D perspective created, designed, and developed by Meep Productions. Ascend is about a young boy aged 7 who is experiencing a nightmare but has no idea that he is in a dream. His mission is to escape his fears by traversing platforms. Once he has reached the top, he escapes his nightmare and a cut scene starts showing him sleeping and his music box playing. The message of the game is that home is where we feel safe. Even inside in our own home, we can still have nightmares, the main character finds through music a way through his nightmares.

Game Production

This game was created for the 48 hour 2019 Global Games Jam, with the theme being 'What home means to you'. Since we started on Friday and we had until Sunday, so we spent most of the Friday thinking of an idea, writing a design document and creating a rough prototype. On Saturday, we spent most of the day taking the prototype and improving on it, creating the main level, creating assets and so on. By the end of Saturday, we had finished off most of the game and the only things we had left to do was implement the animations for the main character, and add in the final cut-scene which did on Sunday. On Sunday, we added in the last aspects, made a quick build of the game to check if it's working all correctly. After doing this we created the game jam page, continued to polish the game further and around 3:30 pm we uploaded the game to the Global Game Jam website. 

Problems Overcame

The only time we had a problem was on Friday because we were struggling to think up of an idea that was unique, easy to make within the time we had, and that it fitted with the theme. After a few hours, we thought up of this idea for a game and as a group we all loved it and got to working on it straight away.

What I did

As Group Leader, I was responsible for making a project plan and making sure that everyone knew what they were doing. I was also Lead Programmer, this meant that I created the main mechanics of the game which was the movement system. Furthermore, as Lead Programmer, I helped the other programmers in the group and made sure that they knew what they were doing and did not get stuck at all. Finally, I was also responsible for making the final build of the game.

The Team

Adam Tedder - Team Leader & Lead Programmer

Arthur Kass - Lead 3D Modeller

Sohaib Sarwar - Programmer

Sohail Sarwar - Programmer

Savira Adilia Permatasari - Artist

Abdulrahman Baadil - Artist

Play The Game HERE


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