I was the producer and an environment artist for our 12 weeks long team project in our 2nd year at Escape studios, London. The brief was Bioshock London, a fictional DLC level that ties into the Bioshock universe while placed in or around London. Our team consisted of 9 students with the help of our tutors, we had to design, pitch, produce and showcase the entire level. We managed to finish a fully playable level, with gameplay elements, interactions, voice acting and sequencer events. It was a honour being part of such a great team and helping them with my management and artist skills.
My contribution to the project includes:
-Creating and tracking the asset list on a daily basis.
-Task scheduling and general project management.
-Creating and updating Trello pages to track progress.
-Building modular elements, such as walls, pipes, corridors and some reusable props such as doors or pillars.
-Creating a trim sheet to be used through the game for an unified look.