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Cloud Imperium Games | Art Test
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Cloud Imperium Games | Art Test

Julian Rabe
by elomeno on 23 May 2020

This is the art test I did for Cloud Imperium Games.

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This is the art test I did for Cloud Imperium Games.

A few notes about the environment:

- I only used tileable textures in combination with a trim and decal sheet.

- All the color information was done in engine, the textures are only used as a mask and get tinted in the shader.

This workflow allowed me to be quite flexible and wait with color till the end and focus more on value and readability.

- For the meshes I used weighted normals and decals with POM to achieve the "highpoly" look

- The particle effects are from the UE4 Engine Content and tweaked to fit my liking

- I spent roughly 70 hours on this project


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