![King Arthur Game Environment](https://d3stdg5so273ei.cloudfront.net/indy/2020-05-02/835845/450xAUTO/SiSKA_Rework_v04_FrontView-indy-crop.png)
King Arthur Game Environment
![Indy Taen](https://d3stdg5so273ei.cloudfront.net/indy/2020-05-02/631207/50x50/57485004_10156853166160609_1857427025984225280_o-indy-crop.jpg)
King Arthur game environment Based off the really amazing concept art of Jens Fiedler! < https://www.artstation.com/artwork/w8qLyO > I wanted to explore more in depth lighting and level design with this piece, as well as modular asset creation. Trying to keep it minimal and re-using assets to create a final level with
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For this piece I really wanted to explore lighting, mood and atmosphere more. The original concept art had more of a triangular composition that I wanted to soften a little bit by rearranging the bricks to flow a little more evenly. This way that sword would still be the centerpoint even if the camera angle was to change.
![](https://d3stdg5so273ei.cloudfront.net/indy/2020-05-02/262859/1400xAUTO/SiSKA_Rework_v04_FrontView-indy.png)
![](https://d3stdg5so273ei.cloudfront.net/indy/2020-05-02/865084/1400xAUTO/SiSKA_Rework_v04_TopView-indy.png)
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