Weekly drill inspired me to look extensively into my leica. I often gather technological equipment but don't understand how they truly function. Just use them. This is golden opportunity to really hone the basic modeling skills, learn how primitive shapes behave, and yes, build a loving relationship with my camera.
Update - 7 May 2020
Update - 1 May 2020
First try with substance painter. Imported Fbx file exported from Maya. I realized that you have to assign materials first in maya for each different material type before exporting. Otherwise it's just going to be one layer in Substance painter. - Correct me if I'm wrong!
There is something a bit odd with my polygons. They looked fine and dandy in maya. But in substance, seems like some parts are messed up but i don't know exactly what or how. So if from these images, you can tell as the audience, let me know ASAP!
This look a lot of back and forth fumbling. Would says about 2-3 hours. I baked the maps. but I don't understand just yet WHY they exist. How they come into play. Resources on that would be great.
Ok it is 9:30pm, time for evening entertainment. This will be the entry for this weekly drill then. Woohoo.
I am thinking these two images above would show WHY the polygons are messed up. Experts out there please let me know.
Update - 30 Apr 2020
Let's put in a log before MAYA crashes again and I forgot to save. Screenshotting while MAYA is stuck. May have to make knobs again.
Ok, so this entirety took about 4-5 hours. Just to build the model in maya. So far, I wanted to note that I started Maya learning from February 2020. about 3 months now.
I learned that there is a primitive shape GEAR , which is really helpful. I got a really good grasp of what is pipe, what is cylinder, disc, and how best to use them in each small part of the camera. This differentiation is a handy and good fundamental to build in my brain.
Now, WHAT is it?
I have the Leica M-P camera. It's "old-fashioned" look, but takes digital pictures. I have to change lens for 18mm, 35mm, 75mm, (and i'm hoping to get a 90mm lens before 2021). It's cumbersome, but it takes photos that's instantly nostalgic. It gives an emotional texture that other DSLR lack (too clear, too sharp, almost hyperreal).
I use it, but I never really understood my camera. So this is a good opportunity to really understand my camera. At the same time, I plan to bring this model into Substance Painter to learn painter for the first time.
Yet, it's almost the end of Thursday for this weekly drill, and I'm still on modeling.
Another note, I really enjoy working with UV editor on all the time. Maybe i need four screens now. I want to see how my UV forms while I model. I got really messed up by the UVs from my last project (Watervilla d'Sea Monster), and that was not fun. Yea, CHECK UVs WHILE modeling - life saving tip.
OMG, maya is magically unstuck as soon as I finish writing this.
Material specs , just researched :
Technical Data LEICA M-P
LEICA M-P (Typ 240), black paint finish
LEICA M-P (Typ 240), silver chrome finish
Compact digital view- and rangefinder system still and video camera
Leica M bayonet with additional sensor for 6-bit coding
Leica M lenses, Leica R lenses with optional Leica R-Adapter M
Milled brass top cover with integrated thumb rest
All-metal case made of die-cast magnesium; synthetic leather covering. Cap and base plate made of brass
LEICA MAX 24 MP CMOS Sensor
Number of effective Pixels:
24 Million Pixels
ISO 200 – ISO 6400, Pull 100 available, Auto ISO
Integrated imaging circuit with Leica Maestro® Image processor
Optional available, can be used for Live View and Play functionality
3” TFT Display with 920.000 Pixels, scratch resistant cover glass made of sapphire glass
Dual type focal plane shutter for classic image exposure and Live view
1/4000s – 60s (in Bulb), 1/180s flash synchronization
3fps (until buffer of 2 GB is filled)
2s / 12s
SD / SDHC / SDXC Memory Cards