(2017) Culexus fan art (Game ready - Source Engine)
(This project was made back in 2017) I made a Culexus Assassin, from the Warhammer 40K universe made for fun & practice back when i was learning how to integrate models to the Source Engine. Thanks to NinjaNub & Joazzz for the support ! All copyrights to Games Workshop
Modelised with Maya, Sculpted with Zbrush, Textured with Photoshop (and a bit of Substance Painter), Rig & Skin made with 3dsMax. Rendered in Source Engine.
The model itself contains 25 "bodygroups" (Equipment options that are activatable independently of others) & 2 skins. All this are 80k polygons. The Culexus is usable in game.