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The Last Soldier
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The Last Soldier

by thatsaarif on 17 Apr 2020

One of my individual projects in MAGES Institute of Excellence.Design and programmed by me.It is a “First person wave base shooter”, with a shop that has different weapons that have different stats(Fire Rate and Damage).The game also contain 3 different AIs with different behaviors. I'm a fan of horror and horror does

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One of my individual projects in MAGES Institute of Excellence.Design and programmed by me.It is a “First person wave base shooter”, with a shop that has different weapons that have different stats(Fire Rate and Damage).The game also contain 3 different AIs with different behaviors.

I'm a fan of horror and horror doesn't always mean jump scares. In this game i wanted to engage a claustrophobic feeling to the player thus a small map flooded with enemies.The guns are basically used as “hope” as they do not last long(Limited ammo) after the player buys them from the shop.After the “bought” gun is out of ammo,the player will automatically revert his/her gun to a pistol.Making ammunition a very finite resource within the “bought” gun.Making the ammo finite will also force the player to buy more guns.


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