Richard the Lionheart's horse
I set out to make a project that would test my skills to replicate a reference and was suggested to do this sculpture. It was a great test of my skills for quadruped anatomy and working under a tight deadline.
For this project, I wanted to study the anatomy of a quadruped and get better at matching a reference. I set out to have it with animation ready topology for games and to make it look good while under the constraints of it having to a game-ready asset. It was a very interesting challenge and I made sure to use the transpose line with the alt function to help with posing the horse as it creates a more realistic joint movement without as much pinching.