Sebulba
Sebulba from Star Wars, created with ZBrush, Maya, and Substance Painter. Made while studying with CGSpectrum, during their Advanced 3D Modelling Diploma. Concept art from: https://characterdesignnotes.blogspot.com/2011/03/interview-with-terryl-whitlatch-part_10.html was used as reference.
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Round of applause for our sponsors
The high poly sculpt was really fun to do! I started of with a ZSphere model, and then started getting the base form accurate with dynamesh. After that I did retopology for the high-poly, and then finished all the details.
Game model, in Unreal Engine:
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