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Sebulba
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Sebulba

Brett Doyle
by brett on 6 Mar 2019

Sebulba from Star Wars, created with ZBrush, Maya, and Substance Painter. Made while studying with CGSpectrum, during their Advanced 3D Modelling Diploma. Concept art from: https://characterdesignnotes.blogspot.com/2011/03/interview-with-terryl-whitlatch-part_10.html was used as reference.

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The high poly sculpt was really fun to do! I started of with a ZSphere model, and then started getting the base form accurate with dynamesh. After that I did retopology for the high-poly, and then finished all the details.

Game model, in Unreal Engine:


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