![My Development Journey](https://d3stdg5so273ei.cloudfront.net/alexn/2020-06-11/472120/450xAUTO/islandvillage1-alexn-crop.png)
My Development Journey
Here is a showcase of some of the different aspects of game development I have been learning. Including art, animation, sculpting, texturing, and even scripting. A lot of my journey has led me to learn the basics of a lot of different processes. My next goal is to hone one specific skill above the rest.
Hero Models all one mesh, below 20k polys.
Created from scratch with a base mesh from 3Ds Max, then additional detailed sculpted in ZBrush and textured in Substance painter 3D.
WIth 1 additional variant of the character with slight topology improvements.
![](https://d3stdg5so273ei.cloudfront.net/alexn/2020-06-11/982838/1400xAUTO/grogson1-alexn.jpg)
![](https://d3stdg5so273ei.cloudfront.net/alexn/2020-06-11/035406/1400xAUTO/fred1-alexn.jpg)
Building Prop tavern designed as the centrepiece of my planned harbour town.
Created entirely in Maya using trim sheets created in Zbrush and Painter for textures
Polycount is a bit high and contains a few overlapping UV's however these problems are addressed in the unreal engine with a lightmap channel fix.
![](https://d3stdg5so273ei.cloudfront.net/alexn/2020-06-11/338078/1400xAUTO/tavern1-alexn.png)
![](https://d3stdg5so273ei.cloudfront.net/alexn/2020-06-11/926995/1400xAUTO/taverinterior-alexn.png)
1-minute video production in unreal engine, using motion capture data recording in university facilities:
Various trim sheet texture for repeated usage. - Sculpted in brush, Painted in Substance painter
Designed with seamless edges for horizontal tiling.
![](https://d3stdg5so273ei.cloudfront.net/alexn/2020-06-11/757166/1400xAUTO/stonetrims-alexn.png)
![](https://d3stdg5so273ei.cloudfront.net/alexn/2020-06-11/962128/1400xAUTO/woodtrims-alexn.png)
![](https://d3stdg5so273ei.cloudfront.net/alexn/2020-06-11/029497/1400xAUTO/TrimRendered-alexn.jpg)
First Board game Designed and produced as part of a group project for games design theory.
![](https://d3stdg5so273ei.cloudfront.net/alexn/2020-06-12/053179/1400xAUTO/godswrath%20turtledisaster%20collection-alexn.png)
2nd Board game; Realm Walker, designed and produced as a group project, a 1v1 race to the center of the temple with puzzle elements presented with a Tetris block aesthetic.
![](https://d3stdg5so273ei.cloudfront.net/alexn/2020-06-12/291738/1400xAUTO/RealmWalker%20cover-alexn.png)
![](https://d3stdg5so273ei.cloudfront.net/alexn/2020-06-12/783159/1400xAUTO/RealmWalker%20Board-alexn.png)
Unity Projects including a vertical slice of a MOBA style games and a 3D platformer game:
![](https://d3stdg5so273ei.cloudfront.net/crackwolf/2020-02-18/410105/1400xAUTO/ChaosReignsLevel_Shot01-crackwolf.png)
MOBA interface created in Photoshop.
![](https://d3stdg5so273ei.cloudfront.net/alexn/2020-06-11/984831/1400xAUTO/Interface%20Production-alexn.png)
![](https://d3stdg5so273ei.cloudfront.net/crackwolf/2020-02-18/153951/1400xAUTO/pogRunnerOverview-crackwolf.png)
Straight track racer, custom scripts written in Visual Studio.
![](https://d3stdg5so273ei.cloudfront.net/crackwolf/2020-02-18/866349/1400xAUTO/SpeedRacer-crackwolf.png)
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