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I have been dabbling with 3d software since I was 10. I have always loved creating my ideas in what feels like real space on a computer.

Ever since I was able to draw, I have had a fondness for art. My passion for classic Disney animated features and cartoons on Cartoon Network and Nickelodeon further fueled my love for it. Animation is my calling, and so I desired to pursue it as my career. I have never stopped creating since then!

I first realized that I wanted to work in the entertainment industry after playing Final Fantasy X, which showed me the potential for storytelling in video games. It's no other medium, and I'm super excited to start working in the industry.

I realized when I was in middle school, Art had always been my favorite class and I loved Star Wars, lord of the rings, and other fantasy media so I wanted to be able to create those things for other people.

I was originally going to school for teaching. I thought it was what I wanted, and I had never been so unhappy before. I did a full pivot and reset my priorities and applied to art school. While studying I started learning to use CLO3D and I haven't looked back since.

I first realized I wanted to work in the creative media and entertainment industry after I took a few animation college level classes. Using technology such as Maya, Blender, and the Adobe creative suite, was so exciting and seeing my own personal visions come to life inspired me to pursue a career in this field. I have always loved creative media ever since I was young, but I finally feel like I am ready to step into the industry.

I have loved anything involving storytelling since I was a little kid, and have distinct memories of obsessing over the behind the scenes clips from Lord of the Rings, Star Wars, and Harry Potter. That was what really drove me into art, because I knew I wanted to somehow be involved in the creation of media.

Its a full circle journey from being a kid imagining worlds and adventures that lead me trying to export those worlds into reality, I started off in live-action video but realized it doesn't give me the freedom to create the way I envisioned. In walks 3D graphics and steals my heart, mind and soul. I've fallen hard for it. Naturally I'm a people person who can connect with anyone who crosses my path.

While I was watching Whisper of the Heart by Studio Ghibli in late middle school, my interests have varied greatly since then but remain within the entertainment industry.

Since elementary school, I've decided I wanted to become a video game designer because I enjoyed video games. Games fascinate me cause it a way that you can tell a story to a person and have them take part in the world you have made for the game. I'm not very good at trying to relay to others my story I have in mind but I can visually show people what I mean and most often the people I show what I make understand what I'm trying to tell.

I have done art for most of my life but only had begun to consider it as a career in fourth grade. I had gotten access to a beta test for a video game and saw the art and production that went into it. Seeing that inspired me to tailor my art into creating art for video games, and I have continued doing that since then.

I realized my interest in creating entertainment driven work during my freshman year of college. Originally I was interested in sculpting in the fine arts realm, then through exposure of 3D softwares I realized I could apply my preexisting knowledge for sculpting into industry made art.

I had always loved art but when I was really inspired during my senior year in high school. Piotr Jablonski and other favorites of mine really broke what I had initially thought digital artwork looked like, and what artwork in general could be.

Back in grade school - when I found out about Paul Felix and Jamie Jones.

Probably about 3 or 4 years ago when I got my first cheap-o tablet and started doing digital art.