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From as far of school I can remember, I have always identified as an innovative design thinker, maker, and collaborator. Through my Bachelor’s in Interior and Spatial design to my current Masters in Architecture, I have empowered to develop innovative design outcomes that spark new form of design thinking, my vision is to use my design discovery to provoke new forms of conversation and design enquiry in current practices.

I've always been a hugely creative person, with drawing and designing characters being my first passion. After I left school, I was persuaded to study animal care at college, but it didn't make me happy as I felt I wasn't able to expand my creative skills. Eventually, I switched to another college to study interactive media, including digital art, animation and and basic game design, before studying animation at degree level.

I first realised I wanted to work in the creative media back in middle school, particularly after watching the French animation series Wakfu and being amazed by its animation style, which set it apart from other shows, and its story line in the first two seasons, which mixed adult themes of loss, delusion and self-doubt with regular, kid-friendly tropes of finding one's family, going on epic journeys and befriending all sorts of people along the way.

When studying BA Animation at the University of Westminster, I decided that I wanted to take my skills further to learn 3D softwares as well as 2D and I wished to explore applying vfx to the film and gaming worlds. I am a very artistic individual and visual effects have always been intriguing for me since a young age. Learning Animation at degree level, I began to understand the complication behind CGI and animated sequences in more depth and this has motivated me to learn more as an artist.