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University of Sussex
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I have always had interests in Robotics, Astronomy and 3D Animation since school, which tend to feed off each other creatively. It wasn't until College I decided to make videogames. However, after being diagnosed with disabilities, and my University research into Access for Videogames, I identified major gaps in the Console and XR markets. This prompted a desire to build a new generation of Assistive devices/experiences, designed more specifically for home use, versus facilities.