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I first realised I wanted to work in creative industries when I was in secondary school taking graphics design lessons. I enjoyed the process of progressing through a project so much that I knew I it was an industry I wanted to work in.

After reading Hayao Miyazaki's book - Starting Point and watching the documentary - 10 Years with Hayao Miyazaki to learn about animation at Studio Ghibli. I was inspired by him as a person and his working methods which led me to start forming my own animation stories while developing my skills.

I have always had interests in Robotics, Astronomy and 3D Animation since school, which tend to feed off each other creatively. It wasn't until College I decided to make videogames. However, after being diagnosed with disabilities, and my University research into Access for Videogames, I identified major gaps in the Console and XR markets. This prompted a desire to build a new generation of Assistive devices/experiences, designed more specifically for home use, versus facilities.