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I've always had a passion for 3D since school, and went on to to experiment and explore 3D animation, Rigging and Looks Dev at University of Salford as part of the BA Animation. Here I produced several short 3D animations within a team, as well as reserach simulation animation with programmes and plugins such as Houdini, BiFrost in Maya, Advanced Skeleton, and rendering in Arnold.
I've always wanted a creative job since I can remember, but when studying graphics and film studies in college I could then see career paths I could go down that would lead me to working in the creative industry. When I started the animation course at uni I originally wanted to create 2D work but after discovering 3D software and motion graphics I could it clicked and I had my lightbulb moment.
When I was mesmerised by the rapidly improving digital graphics in both games and film. From low-triangle low texture resolution assets to photorealistic environments and games, I have grown up seeing these new technologies advance and progressively get to the point of photorealism and I am excited to see where digital graphics goes in the future. Seeing this progression as a young gamer and film fanatic made me aspire to be a 3D artist in both these industries.