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The first time I found out Zbrush was about 5 years ago during my first year of college. It was love on first sight, I immediately bought my own graphic tablet and started the journey. Hours and hours of work followed after. I was really confident about the idea to create all kind of creatures for games and movies, and as you can see now, few years later, I still persist toward my goals!
I was initially a film major, interested in making genre films (sci-fi, fantasy, horror) and I began to realize the thing that I really liked about it the most was all the designs and concept art that went into them, and I started pursing that aspect, specifically. I always relied on drawings to help me realize certain complex characters and narratives, and I wanted to be stronger in it as a discipline as well, be able to do it in a professional capacity.
While I was in high school I had the opportunity to tour a studio. I really had no comprehension of the industry at that time and felt a bit lost watching all the artists work. Near the end of the visit, I saw someone give a 3d modeling demo where they modeled an airplane out of a signal cube. Something about that clicked in my brain and I knew that is what I wanted to do for a living, create awesome stuff in a computer!
Since I grew up without any opportunities for friendship, I watched Monster Inc. after Toy Movie and other animated films as a child. Why not work in an animated company like Disney, Dreamworks, Pixar, and other industries, my brother suggested to me. I'd like to work for a big company and make more friends.
At spring term, academic year of 2018./19. I enrolled in 3D animation course as Media Design student at University North and I absolutely loved it, the whole process of making animation (characters, texturing, rigging...), but the most fun I had was with animating characters, making them move and bringing them to life.