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When I was a little kid art and drawing were always my favorite things. Then I spent several years being distracted by academic, social, monetary and other external pressures that made me think I wanted to go into STEM. Then near the college application season I snapped and decided to go to art school where I rediscovered my love for art and drawing.

As a passionate creative from a very young age, I always knew that I would pursue a career that was somewhat art focused. Games have played an important role in shaping me into who I am today. When I realised in 2017 that a career as a games artist could be the profession for me, I jumped at the chance to one day create life-shaping experiences for others - and I have never looked back.

Ever since I was little, technology, movies and special effects have always attracted my attention

After I started discovering a passion and appreciation for environment designs within games.

It was always about the emotions that creative work induced in me.

Carolina has been a Producer since 2019 when she created The Bug Productions, where she developed short films recognized in Film Festivals across Europe. Carolina is familiar with all parts of production development, such as Scriptwriting, Story Development, Script Breakdown, Writing Coverage, Producing, Pitching, Talent Lists, and Development Notes, among others.

Experiencing open world games was my earliest memory of my particular interest in the creative realm. Particularly, playing Minecraft gave me an awareness for spatial fictions and ideas of integrating design in the 3d space.

I've always wanted to create great work that expresses emotion and tells a story. After studying architectural design for a number of years, I decided to move in the direction of VFX and digital art.

Since around 2016, I realized I wanted to work in the film industry. It wasn't until 2018 when I found the department I wanted to work in, and have since been looking for and developing the skills needed to progress.

Many years ago, I was spending my youth exploring the northern wastes of Skyrim when suddenly, a tantilising idea hit me. I could do this as a job! Since exploring the dungeons of Skyrim and the undiscovered ruins of Uncharted, I had wanted to design levels of my own - the spaces for the player to move through, the story beats and set peices to experience. I want to design places for gamers to delve deep and enjoy to the fullest!

Desde el 2012 cuando entre a estudiar Comunicación Audiovisual Digital en la Santo Tomas

Actually I don't remember a time when I thought I could do anything else or be in any other industry. From the time I remember I used to be enthralled with anything to do with media or creative industry, be it movies, games , advertisements or even simple graphics on Magazines. Growing up I didn't know where I want be in the creative industry and so I started with traditional painting and then went into 3D Design to Arch Viz to Game Art and design and development.

Ever since I'm exposed to CG graphics in animations and movies!

Designing for entertainment industry has been a befogged interest in my mind for quite a long time , since from my sophomore years in B.arch. Everytime, I watched a movie or a show , I could'nt be more amused by the picturesque efforts thatbrings the story alive.The breakthrough that I got to pursue MSc Light and Lighting in UCL made me realise what I have been wanting to do all these while. I would say the exposure I got here induced the spark to follow my flame on entertainment industry.

back in 2013, i found the videocopilot's web site. I was in shock after seen the Andrew's tutorials and defintly i draw the line of what i want to became in life. Animation, post production and VFX

when I was in my last years of school