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After working in a wood house construction company for about 5 years and even in my earlier studies (bacholor's degree in wood industry) I realized how much fun it is to create 3D objects with CAD software. That's why I learned a bit with blender and 2D software at home, but that wasn't enough for me. So I started to take this seriously at the SAE Institute in Stuttgart. P.S. I love games
Since I started playing Final Fantasy VIII with my brother during childhood, I wanted to become an artist myself. I love the worlds, characters and creatures the artists imagined and tried to copy their works. Though I came early in touch with my passion, it took me several years to finally get serious about it – actually only when I started my design studies and worked on my portfolio and skills on the side (there's no real public school for concept art here in Germany).
Ever since I watched the credits roll on the first HTYD and saw Nico Marlets work i knew, that the design of characters and the world was something I wanted to go into. Now years later, after playing countless games and watching countless movies I am still determined to craft the same worlds, that fascinate me.
My enthusiasm for animated movies brought me here. Everything started with Pixar Studios and Dreamworks; later on also live-action and the Marvel Franchise. I just LOVE animated movies and visual effects as such. At some point in time I wondered: Somehow all this stuff had to be made - How is it done? There has to be some kind of software... I'm gonna search for it and learn it! That was at the age of 17. Now I'm taking classes on Nuke and Houdini at my university, focussing on the VFX side :)