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I actually wanted to be a chemical engineer when I was in high school, but then I took chemistry and hated it. I jokingly said to my parents, "I guess I could make video games." They said to look at schools, and the rest is history!

I’ve done art since middle school and it was the one “hobby” that actually stuck with me

I first realized that I wanted to be in this industry in middle school. I saw "How To Train Your Dragon" and I immediately knew I wanted to create 3D art for others to enjoy.

When I read my first animation book at age 10.

While I was a high school student, I was offered several positions for small projects, from creating 2d assets, concept arts, promotional arts, and comic art covers. This gained my interest and I did more profound research on this industry. Thanks to the offers I was given, I'm more than willing to step into the industry and hope to do bigger projects.

As a child I was inspired by dreamworks’ How to Train Your Dragon. I grew up making lego stop-motions and drawing fan art of the dragons from the movie and creating my own characters and creatures. I’ve always had a passion for digital storytelling and placing my own personal touch on everything I create.

I first realized I wanted to work in the game industry shortly after Black Ops III released. Treyarch released a version of their game engine as a mod toolkit on steam. After downloading and playing around with it, I was hooked!

In my last year of my service in the United States Air Force i decided i want to be able to create 3d art. and basically went straight to a BFA in game design and animation

I've always loved video games, but the big deciding factor for me was 2015, my senior year of high school. World of Warcraft's Lords of War cinematic's were dropping, and a little company in Texas called Rooster Teeth was creating a show called RWBY. The sudden passing of the show's creator and his message of "Keep Moving Forward" was the main catalyst that sent me down this path.

I first realized I wanted to work in the creative media and entertainment industry because I have a creative mindset and I love building things in 3d modeling programs and I love video games I want to create the thing I love.

When I was 16 years old my dad got a 3D printer and he let us use it. Watching my 3D projects come to life like that made me know that it was what I wanted to do for the rest of my life.

My first photoshop class.