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I started to play video games at a young age and ever since then I have always had an interest in the entertainment industry.

I have been working with 3D software since 2011. I began by teaching myself 3D software in middle school and continued to learn throughout my college career. I make it a goal to learn a new skill on every project I work on. This has helped me grow as an artist as well as helped me learn how to pick up new skills fast and efficiently.

Like most kids I really enjoyed playing games, but I never knew how they were made. While in high school I took a Computer Aided Design class where I learned different Autodesk programs. The one program that I enjoyed the most was Maya. Maya combined with substance allowed me to create all sorts of cool and interesting assets.

I'm not sure when I first realized I wanted to, but I know that I've wanted it for a long time. The more I learned about the industry, the more I wanted to get involved.

Throughout my childhood I loved cartoons and this love has fueled my creativity to create fun and unique characters and creatures. The chain of influence only increased as I was introduced to video games and their diverse worlds and creatures.