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In High School when I entered a "Introduction to Maya course"

I started studying a major in marketing but after 4 semesters realised that I was wasting a lot of my creative skills so I enrolled into a indistrial design where after starting to learn programs for my own I discovered the magic of VFX, 3d modelling software and edition to make my projects stand out from the rest.

I was 14 and I saw a stop motion short film which blew my mind and when I knew how it was made I decided I wanted to do that too. I started studying on my own and tried to learn new things by myself. I got very interested in animation ever since and been expanding these onto other animation areas.

Ever since I was little I was passionate about animation and its unique storytelling nature.

One day my Dad give me a dvd of Monsters Inc. , when the film finished I look the extra material, and found the making of. I was amazed to see how the movie was made, from that moment it became my dream to be a 3d animator and 3d artist and here I am.

As a kid I always was told that you don't pay your bills with art, but at my last semester in high school, after seeing Laika's "Kubo and the Two Strings", I decided to take my leap of faith into the Animation and Digital Arts Career.

After learning about the magic of rendering and 3d modeling I felt in love with every aspect of it.

When I was 17. I didn't know what to do with my life, which career to choose and then I opened Maya and after effects and I kinda fell in love.

Ever since I saw 3D animation for the first time.

About 3 years ago after a mental breakdown. I wondered what I wanted to do with my life and then it got me: I want to help people with media the same way media helped me.

Since 9 grade, I wanted to create animation films.

Since I was a kid I've always created stories and characters. So that's why I wanted to keep creating as an adult

At the age of 13 while i was playing videogames, I realized that I wanted to create a videogame but then I saw there were much more industries related to this one like movies, comics, marketing and so on, but my main focus was to exploit my creativity and see my ideas reflected on any media as possible.

I growed with the curiosity to know, how the visuals on every game, movie, animation and cartoons were made. Now, I'm finally understanding how this worlds got created.

When I was a young child, I was around six years old. I got a Nickelodeon magazine that had an interview with Stephen Hillenburg, that's when I found out about animation and art as a possible career choice.

I realized I really wanted to work on creative media about two years ago. But until now, I´m working on fulfilling that dream.

In my first years of highschool