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At 14, I was confronted with a life altering change when my father died. It questioned everything and pushed me to make meaning of my life. At this age, I became a professional illustrator for books. Writing and illustrating two of my own and then collaborating on book with authors to bring their stories alive. University was when I decided to move into film and animation to elevate my illustration career. I have always been passionate about film, stories and creating characters.
I was always very creatively inclined as a kid, creating my own fictitious worlds, messing around in Photoshop and making my own flash games online . But it wasn't until I left high school that I released I could actually do these things (on a more professional level) for a living. Studying at University has further reinforced this career path for me.
I've always loved storytelling, making up imaginary worlds, or really anything fantastical. Like many people I've met in this field, I was enamoured with books and movies from a young age. So, when I realised that there was an industry where people could tell stories for a job, I wanted to be a part of it!
Cliché, but I think I've always wanted to be an artist. I grew up drawing and painting- even my first memory is of 5 year old me drawing with my aunt while Spongebob was playing in the background. Though I would be tempted or almost persuaded to do something else, ultimately I've always chosen art in the end. My love for art and animation never dwindled. Being able to share stories to anyone through my work, my visuals, my eyes is something I want to do in this lifetime.
I've always been attracted to art as a kid; you could pretty much always find me with a pencil to paper, sketching out characters and stories with any free time I had. When Into the Spiderverse came out in theatres, I was struck with the cosmic realisation that this is a thing people do -- people actually work to create these experiences for film, to change the landscape of cinema as visual art. I want to be a part of amazing, rulebreaking productions like it and many more emerging now.
Ever since I learnt how to hold a pencil, I've been an artist, creating my own characters and drawing fan art for my fave franchises. Similarly, I've been a video game enthusiast ever since my motor skills were refined enough to use a controller. It wasn't until my final year of high school where I realised concept art for video games was what I wanted to do. So, here I am!
I've always loved animation and games and had a curiosity about how they were made. I have a passion for drawing but due to an injury to the ligaments in my thumb that has affected it's fine motor control - I moved towards 3D modelling and 3D animation. I thoroughly enjoy the animation and games process. I love seeing an animation be imported into a games engine and it's immediately alive and adding juice to the game.
2018, I had already graduated from a bachelor of fine art but was so frustrated that my art couldn't be more useful, or seem by more people. I always wanted my art to be a part of something, and animation seemed like the most fun. I had loved the quality of the CGI animated Films being released and the industry seemed to have fantastic opportunities for continued development and growth. I started teaching myself animation in 2018, and then enrolled in my Bachelor of Animation Degree in 2019.
I remember meeting a director from a design studio in my high school years. I have always loved art and design but didn't know graphic design existed. I bought a second-hand Mac (the original blue iMac... showing my age now) and the rest is history! I loved experimenting with photoshop and illustrator. Essentially self-taught until I went to uni to begin a degree in Communication Design.
Growing up around all of Disney Pixar's animated films, such as 'Finding Nemo' or 'Toy Story'. I always thought to myself, even as a little kid..."You can have a career in making animated films? Well...thats exactly what i want to do!" To me 'Creativity' is the one driving force in my life, as long as I am being creative im happy. Ive known ever since I was 8 years old, making stick figure flip-book animations in my school books, all the way up to present day.
It's hard to tell, when I was younger I always wanted to figure out how animated movies were made. I would make stop animation movies with my LEGO, at the time I didn't know I was able to do it for a job. In high school one of my teachers introduced me to 3D animation software and I fell in love. Going into University I struggled to figure out what degree to do, until I stumbled upon a Bachelor of Animation at the Griffith Film School.
I fell in love with games and film at an early age, always enchanted by new and innovated vfx's and graphics that continuously raised the bar. It wasn't until I had already started university, when Big Hero 6 released, my friends and I went to see it, that I realised that the feeling I got from the movie was want I wanted to give others.