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Passionate about the world of video games and 3D animation since my childhood, moving towards this sector was obvious to me. The process of creating and imagining a universe and character has always been something that has impressed me and since I discovered the joys of 3D modeling and sculpting, I have wanted to participate in this entire creative process.
I loved my advanced technician's certificate in Bioanalysis and Control, which I actually passed, but I missed creating art because I'd been drawing on my phone for 3 years. I began to love art via social networks, seeing a large number of artists posting their work. So I decided to start a new degree in hope of one day making other people dream too.
I specialize in crafting 3D assets primarily for video games. I take great pleasure in infusing a distinctive hand-painted style into the textures of my creations, meticulously achieved through Substance 3D Painter. My creative process involves modeling and sculpting my objects using Maya and Zbrush, ensuring each piece aligns seamlessly with the envisioned design.