• Attract, Engage, and Connect
Uncover Hidden Talent: Hire the World’s Top New Digital Artists
I first realized that I wanted to create for the media and entertainment industry after realizing that my art that I wanted the world to see was more so minuscule in the grand scheme of things and I looked at my video games and thought, "Why not have people see AND experience my art!" which set my path as a 2D/3D artist and I haven't looked back since.
In high school I got a Flip HD video recorder and became very interested in VFX. I was inspired by Andrew Cramer and Video Copilot and made all kinds of projects with After Effects. My sophomore year in college is when I realized that I wanted to work in film or video games and decided to major in animation.
After playing my first video game Pokemon stadium on the Nintendo 64 (i was like 8 years old), I knew I wanted to make games. It wasn't until the age of 13 when I actually started messing around in Game art with the use of Blender. From there my curiosity turned to endless hunger and till this day I've been enjoying everything about this amazing field!
The realization that I wanted to work creatively built up slowly throughout my life, and then hit me like a ton of bricks very suddenly. As a kid, working in art and animation seemed like a made-up career that could never exist for me. So I buried my passion and tried other things, which inevitably left me unsatisfied. I was working in an ice cream shop in the middle of January, sketching everything I laid my eyes on because we were so dead, and it hit me that I should pursue art.
One summer after my first year of college, I watched the movie Rise of The Guardians with my family. Something about that movie, the way the characters moved or the way the lights looked or something, just really lit a fire in me. It was my literal AHA moment and ever since then (2013) I knew I wanted to enter the field of entertainment and creative media.