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I believe it was back in 2012-14 when I first was exposed to Design Cinema by Feng Zhu on YouTube. Seeing the guy that worked on Star Wars E3 and Gears of War opened my eyes seeing that there was a career in design for film and games. Was also really inspired by the podcasts by Bungie during the Halo 2-3 days where the developers would share their thoughts and process with the community. (Also a US citizen)
I've been playing video games since forever but never actually got to think about pursuing this career until three years ago. I was working as UX/UI designer for mobile apps but wanted something different. Something that has to do with games but would still be about solving problems visually. And then I started to draw and I guess I just couldn't stop since then.
From performance art to the visual arts, I've always challenged myself to learn new forms of expression. Of course, the creative industries impacted my life growing up, videogames & film offering an escape in tough times. The way that creative media encompasses who we are as people, communicates an experience, and unites us through our passions was very appealing to me as a young artist. With support, encouragement, and some duct tape I was on my way from there to join in on the fun!
Around 2018 was when I first learned I could work in the creative media and entertainment industry. With that knowledge, I realized I could be a part of something that has been a part of a majority of my life. I remember seeing concept art and sketches from guide books for games as a child. I copied and sketched them constantly. Now armed with the knowledge I could become a part of this industry, it was time to put in the effort.
I realised I wanted to become a concept artist when I found out I could make use of the variety of my interests by designing worlds and characters that both reflect who I am as an individual and could keep me learning and expanding my skills and culture in a meaningful way. At the same time I always dreamed of taking part in the process of game development. I strongly believe videogames are an artistic medium and deserve to be recognised as much as film, literature or comics.
I've wanted to work in the games industry since 2017, but I didn't understand much about the industry until a couple of years ago when I met other game students after high school. They made me fall in love with the creative industries more while I have been friends with them. They also have always pushed me and encouraged me with the challenges of the creative industries.
Growing up my favorite memories were playing in the large sandbox we had out back. I would turn the hose on and make mountains, valleys, rivers and fortify them with toy soldiers and barricades before enacting scenes on the battlefield. Later on I proved to my parents that games would help me in the future by making clay models of characters from Warcraft. Furthermore, in High-school I had a passion for VFX and was the go to classmate for video projects. I've always had a drive to create.
All the way back in elementary school! My family had a book that featured vfx breakdowns, and before I knew it I was knee-deep in learning about cinematography, story boarding, vfx, photography, and eventually concept design. I love the collaborative effort that developing these sorts of projects take on.
I have always been very passionate for design. For the longest time I wanted to be a car designer, but as I grew older and exposed myself more towards film and video games, I became very interested in the visual exploration behind entertainment productions. It wasn’t until college that I properly discovered concept art and decided to take a better look into it.