I've been playing video games since forever but never actually got to think about pursuing this career until three years ago. I was working as UX/UI designer for mobile apps but wanted something different. Something that has to do with games but would still be about solving problems visually. And then I started to draw and I guess I just couldn't stop since then.
From performance art to the visual arts, I've always challenged myself to learn new forms of expression. Of course, the creative industries impacted my life growing up, videogames & film offering an escape in tough times. The way that creative media encompasses who we are as people, communicates an experience, and unites us through our passions was very appealing to me as a young artist. With support, encouragement, and some duct tape I was on my way from there to join in on the fun!
Around 2018 was when I first learned I could work in the creative media and entertainment industry. With that knowledge, I realized I could be a part of something that has been a part of a majority of my life. I remember seeing concept art and sketches from guide books for games as a child. I copied and sketched them constantly. Now armed with the knowledge I could become a part of this industry, it was time to put in the effort.
I've wanted to work in the games industry since 2017, but I didn't understand much about the industry until a couple of years ago when I met other game students after high school. They made me fall in love with the creative industries more while I have been friends with them. They also have always pushed me and encouraged me with the challenges of the creative industries.
Growing up my favorite memories were playing in the large sandbox we had out back. I would turn the hose on and make mountains, valleys, rivers and fortify them with toy soldiers and barricades before enacting scenes on the battlefield. Later on I proved to my parents that games would help me in the future by making clay models of characters from Warcraft. Furthermore, in High-school I had a passion for VFX and was the go to classmate for video projects. I've always had a drive to create.
All the way back in elementary school! My family had a book that featured vfx breakdowns, and before I knew it I was knee-deep in learning about cinematography, story boarding, vfx, photography, and eventually concept design. I love the collaborative effort that developing these sorts of projects take on.
I have always been very passionate for design. For the longest time I wanted to be a car designer, but as I grew older and exposed myself more towards film and video games, I became very interested in the visual exploration behind entertainment productions. It wasn’t until college that I properly discovered concept art and decided to take a better look into it.
I graduated from uni in 2012 with a MSc in environmental science. I’d done some teaching and lab work but the job market was tight for grads with little experience. While I was job hunting I began to paint Warmammer models to keep me sane. I got chatting with some people making a stop motion animation and was offered lunch in return for some model making. This was the lightbulb moment.
I first realized that I wanted to work in creative media when I was a kid. Movies and games have always been a big part of my life. There isn't a single day that goes by that my brain doesn't think about storytelling and visualizing different worlds and designs. Growing up, Steven Spielberg and Peter Jackson were my filmmaking heroes. The movies they directed and produced were rich in emotion, excitement, and creativity. That encouraged me to try and capture that feeling in my own work.