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I was always intrigued by the creative world, especially in video games and animation movies. When I was in middle school I decided to pursue an artistic career, so I attended the Technical School of Graphic Design. Like I said, my background consists of a majority of graphic design, but in University I discovered the beauty of 3D.
I realised I wanted to work in creative industries when I chose to attend the course of Illustration&Animation at IED Milan. At the time I did have a background in Fine Arts but I wanted to work in a field where Art and Technologies were combined. During this course, I fell in love with 2D Animation and I started to think about a future in this industry. This led me to attend a Master degree at BigRock School in Treviso, where I'm currently doing Concept Art and Research&Development.
My interest in the world of animation and visual effects began when I was young, inspired by the movies that shaped my childhood. My passion grew even more during high school, where I took a short course on matte painting and created a 2D animation as my diploma exam project. After high school, I discovered a school named BigRock. During my academic journey, I specialized in 3D modeling for my thesis. Now, I'm ready to take my skills to the professional world.
When i gradueted in high school, i had to choose what to do in my life... in that period i saw a lot of movies, included "blade runner 2049". I was thrilled about the graphics, it envolved a lot of emotions. so i decide to attend a Graphic Design Univerity, where i learned a lot, fell in love more with 3D. Then i decide to sign up at Big Rock, there i looked and experienced the real world of 3D and everything that gravited all around.
My decision to pursue a career in the creative industries, specifically as a 3D artist, solidified when I realized the impact visual storytelling has on entertainment and other fields. The prospect of creating immersive worlds, designing characters, and contributing to the overall visual experience in movies became a driving force
I started getting into 3D more than 10Y ago now, when I was studying architecture at university, but being self-taught, you know, it slows you down. Besides, I always had to get busy to get my degree, so I didn't always have time to study thoroughly. But being a 3DArtist has always been my dream, and I never gave up on it, and I still pursue it today. I finally attended a professional 3D master's degree and in the meantime I'm trying to pursue both my career as architect and as 3D generalist.
I’ve always and strongly believed that art is one of the greatest prides and driving forces the world can rely on, so I knew from the start I wanted to be involved into anything in that field. I spent my childhood dabbling with pencils and sketching comic strips, then moved to photography during my adolescence. Films have always been an excellent source to learn and see the world from a different point of view to me, hence the leading power of the cinema industry to outline my working ambitions.