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I always knew I wanted to work in the creative industry, as I always expressed myself through different creative fields, whether it was through writing, drawing, or painting. Then I discovered the process of 3D production and was immediately fascinated.

It was about 2 years ago

After being accepted at a graphic design school, I realized that there were too many restriction for my creation and after watching spiderman into the spiderverse, I was fascinated by how everything was thought out and how they managed to come up with a different style

I grew up watching Star Wars, and my father collected models of spaceships and bought me Lego, which helped awaken my curiosity and creativity. Creating universes from scratch has been my driving force ever since. I'm grateful to be part of the tradition of those who were inspired by those before them. I look forward to passing it on.

Ever since I touch for the first time programming I wanted to work as a game developer because I like programming and I am a fan of video games.

Ever since high school, I've wanted to be a video game programmer.

I was studying engineering and I know that I wanted to be usefull in another field than that. Use my technical skills to embrace the artistic one

As a passionate artist with a deep love for animation, I embarked on a journey to pursue my dream, I became aware of the vast possibilities within the animation industry. As I aim to secure junior roles in studios that align with my vision and values, I value the opportunity to work in different pipelines and environments. Continuous learning of new technologies and software is crucial in the ever-evolving field of animation, which keeps the work interesting and stimulating.

When I was 10 years old and my dad taught me how to used Phostoshop.

Inkesis is a Graduation Video Game made by 16 students from ISART DIGITAL, the Video Game and 3D Animation / VFX School. It was developed in 9 month on Unreal Engine 4. It's a solo top down stylized adventure & puzzle game for PC.

When I saw the 1998 film Godzilla for the first time, I was about ten. I found it incredible to be able to see humans and imaginary monsters side by side as if they were real. Since then, I've been very interested in cinema in general, and when I was about fifteen I started making my first little VFX videos.