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When I was studying mechanical engineering. During this period I discovered that this wasn't what I wanted to do for the rest of my life. I have always loved to draw and thought to myself that I should put these skills to use in my career.

When I was a teenager, I fell in love with splash arts from League of Legends, and the Alice: Madness Returns artbook. Ever since then, I have been learning art seriously!

We're a small group of third year Breda University of Applied Sciences students we each have our own reasons as to why we're studying game development and why we first became interested in creative industries.

I started drawing as a child, and once I found out i can turn being creative into a job I enrolled.

During my study at BUAS I started to fall in love with sculpting and found my passion for creating creatures. I still have a lot to learn and discover but I'm having so much fun doing it!

I aspired to be a part of the creative industries because I was captivated by the immersive worlds and storytelling found in games like The Legend of Zelda, the Grand Theft Auto series, and other open-world games, and I wanted to create these unforgettable experiences for others to enjoy.

I have always been interested in making art, but started to refine it more after high school. Environmental/Prop art has been something that had piqued my interest for quiet some time. The ability to apply digital art in so many ways makes it so exciting to work with.

Since I was young, I have always been busy with art. When looking at the future, I couldn't imagine any other job than something in the creative industry.

I have always thought about the possibilities of game development while playing games as a kid, at some point when I wasn't finding enjoyment in the options I had been exploring I decided to switch to game development.

After I spent about a decade ping-ponging across various menial and unglamorous jobs, I decided that it was time to settle down in an industry with a future - my foreign friend introduced me to game design and I've been engrossed in the topic ever since.

When I was 8 I realised I wanted to become a Artist for video games after playing Mario Galaxy on the WII, I then persued a life of art by trying drawing, painting and eventually 3D art!

I have always been into video games and animated movies, but only in high school I found out that game development could be a career option. So, I started digging more into the game industry and realized that it is exactly what I wish to do in life.

I realized that I wanted to do creative work quite early on, but the realization that I wanted to do it as my main job came at 18 when I was looking for potential studies to take.

I was 17 years old when I made my first 3D animation. Giving some simple cubes a living character created a huge spark that would drive me for years on the mission on becoming a professional Animator in the game industry.

My art journey kicked off with a love for storytelling through films, I have experience specifically in cinematography and video editing. I discovered my real passion when I stumbled upon animation. There's something magical about creating movement from scratch and paying extra focus to every tiny detail to make expressions feel just right.

As a teenager when I was looking more into game design.

I have always enjoyed playing games and watching others play. When I had to choose what career path to take, I decided to combine my art skills with the game industry. The Witcher 3: Wild Hunt had a huge impact on me, and I consider this game "The One" that got me into the game industry. Other games that inspired me to become an environment artist are: Syberia series, The Vanishing of Ethan Carter, GOW and Uncharted series.

I've always been amazed by people that can make something that's just an idea into reality, from comic books artists to architects and game developers, so at one point I decided that I wanted to be just like them, creating fantastic worlds filled with amazing stories and characters!