Rookie Awards 2024 - Open for Entries!
Rookies Learning>
Search Filters: RUBIKA
Round of applause for our sponsors

I started out drawing comics. Tons of sketches that were actually storyboards. Storytelling was my main passion, I would always create characters and make them fight, eat cry, laugh . Then I realized I liked movies and I wanted to be a director. I would watch the lord of the ring's behind the scenes ten times a month. But I liked drawing so much. So animation was the perfect in between. And then I knew what I wanted to do.

I realise I wanted to work in creative industries when I was Student

I just love the globaly visual art including 3D environment

I've always loved art but I realised I wanted to work in creative industries after playing Remember Me in high school. That's when I started looking more into video game development although I didn't choose that path right away. I first went to study computer science but I was missing art too much so I chose to reorient myself and enrolled in a formation focused on technical art.

it was in college, when I saw people around starting to draw I wanted to be better than them, I took 1 year of drawing lessons to learn the basics (perspective, colors) and then step by step , I established a portfolio to integrate RUBIKA. After that, my school helped me to discover what was 3D.

Around the end of highschool, between 2017 and 2018.

When I was a child, always loved creating things !

When I was a child, always loved creating things!

I've been wanting to work in this industry since i was 12, when i use to go to the movies with my dad and i realiazed some people's job was to create amazing visual effects to tell stories. I knew since then i wanted to be part of this :)

Since I was young I always wanted to create story through drawing and make people dream. I'm working as a Concept Artist in visual development, Matte painter, and I have skills in 3D softwares. I'm really passionate at the moment by what i'm doing, I feel fullfield in my work, but i really want to learn more every times I draw, paint or model something. I'm always listening, motivated and smiling.

The moment I realized I wanted to work in the creative industries was during my early years in school. I always had a deep passion for art and expressing myself creatively. Whether it was dancing, writing stories, or sculpting, I found immense joy and fulfillment in those activities. I loved the freedom of imagination and the ability to create something unique and meaningful

When I was in my last year of highschool, I realise that what I wanted to do was being able to tell stories, play with impossible lights or colors, and maybe one day being able to tell stories I ll write myself.

As a child, I spent all my days creating characters, stories... When the time had come to choose a path for my studies, I gave it a try and applied to Gobelins Preparation class after High School. Meeting so many people passionate about the same subjects as me made me realize I chose the right path, and led me to this great adventure that was Supinfocom Rubika, making a movie my team and I had so much fun to do!

I've been drawing since the age of 6, and couldn't imagine myself working in any other field.

Since I began to create 3D models, I knew I wanted to work in the Video Games Industry. Especially working as an Environment Artist.

I realised I wanted to work in the animation industry when I watched in complete awe the behind the scenes of The Hobbit and the How to train your dragon saga. I was amazed by the amount of work that was processed before getting a beautiful frame. I combined my love for drawing and filmaking, and started studying animation!

Two years ago, I realized that I wanted to go into the game industry to work. I entered RUBIKA last year to start studying game art.

When I was in hight school, I just decided to become a animation artist in the future.

I discovered 3D animation in highschool and had always wanted to work in a creative industry, it seemed like the perfect combination of artistic and technical work.