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I have always loved to create and build things. I enjoy the artistic aspect in doing so, but I also have strong technical and analytical skills. Therefore, when I discovered the existence of the 3D world with all its fields and possibilities I saw it very clear: That was my career path. As a 3D artist, I have managed to find the perfect balance between these personal tendencies.
Hi! I am David Puigvert, 3D Modeler / Texturing artist. I love to create high-quality characters for animation and videogames, and I'm eager to learn more and put into my work the skills I acquired through my experiences. My expertise includes Maya, Substance Painter, ZBrush, and Photoshop and I readily learn new software. Check out my portfolio & showreel and don’t hesitate to get in touch with me!
Since young I have always been passionate about animation in all its fields. In movies, series, and video games, I was not only attentive to the narrative that was being developed, but also in how the backgrounds were made and how the objects were animated. All of these made me interested in animation indutry.
I started my school in Graphic Design, which wasn't made for me. At the same time I met people who introduced me to animation. At this point I realized my mistake and changed my studies for animation 2D - 3D. Plus I started to learn about picture and video editing which made me realized even more my passion for images.