• Attract, Engage, and Connect
Uncover Hidden Talent: Hire the World’s Top New Digital Artists
I made a desion when I knew there is a job to create VFX especially for video games, I know it would be my career in my whole life, I think it's pretty cool if some gamers in the future when they play a game which I create FX for it and they say 'wow, this fire ball is really cool, how did they make it! 'and this moment, is all of my value about me in my heart.
For a long time, I hesitated about what career I should pursue, at the same time being passionate about art and being inspired by programming. After moving to the USA and researching educational programs at universities, I was fascinated by the fact that there is an opportunity to study as a future video game developer. Since then, I have not hesitated for a moment. Video games have been an integral part of my entire life, and now I definitely wanted to be a part of that world as well.
I am a lifelong artist having drawn my entire life, studied architecture, art school, and every medium there is. But after all of that, I always found my way back to my love of video games development and 3D. Now I am making indie games, finished a master’s degree, and am interviewing with studios hoping for my big break!
3D Art found me at a time when I'd just finished a major chapter of my life and was looking for a creative outlet and direction in life and it's since become my passion and craft. It still took me a couple years to really learn about the craft and the industry but I'm excited to be taking my first steps into the world of professional game development as a 3D environment artist!
We are a team from different backgrounds and countries across the world, and all were influenced by games as we grew up. Because games have made such an impact on our lives, in some way or another we've all come to the realization that this is what we want to do for others. To build relationships, provide safety and comfort, to teach, and to entertain.
In Jr. High I was fascinated with communicating with others what spaces would look like, drafting was the tool then, CAD and Pen-Plotter (even some hand drafting too). Then I discovered 3D capabilities in High School to better represent space, with more efficient effort in light of design iterations.