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I initially drew characters as a hobby but couldn't visualise a way to improve my style and so I loosely wanted to do "something involving art" when the time came to choose subjects for A levels, I took a gamble and chose 3d animation, previously believing it was too late for me to start. In 3D I found a way to create my characters closer to the image I held in my head, and realised that if I continued to develop the skillsets required, I could make my long term hobby of videogames into my job.
Since the age of 10, I have been watching Flash animations and games online and have watched streamers do Lets Plays of games both popular and niche. These have been my biggest inspirations as I began to look into digital art as a drawing medium, and I realised that I wanted to be a part of the game-making industry in my A-Level years, and am now on my way to completing my Games Arts degree.
I fell in love with video games at a young age, as everyone does, but as soon as I got Pokémon Black in my hands, I knew I wanted to create something as fun as that. I was a creative kid, but video games helped me understand what it felt like, and what it meant, to be a 'creator'. I want to work in the games industry so I can contribute to a fun experience that a person might have in their life.
When I was in 6th grade, I discovered a deep fascination for sketching and experimenting with colors. It was during those formative years that my interest in the creative arts truly blossomed. The joy of bringing ideas to life through sketches and playing with a palette of colors ignited a passion within me
During high school, my love for fashion ignited. Opting for a Bachelor's in Architecture bridged 3D architecture and classic fashion. However, my interest waned, pushing me towards the exciting intersection of digital fashion, where creativity thrives. This realization sparked my career journey in the creative industries.
During my time at college, I was learning rigging and animation. On the train ride home, I observed a pigeon at the station and wondered how I could animate its head staying in place as it moved its torso. This escalated into learning as many techniques as I can to get the pigeon to feel alive. It was the most engaged with a challenge I've ever been and have continued to learn more skills on how to better improve.
The creative industry has a lack of LGBT representation in popular media platforms, this has inspired me to work on my craft and get to a point where I feel like I can represent my community as a gay man. Growing up, I didn't even know what the word 'gay' meant and I had to find out for myself which is why I want to create a platform that's well known, for kids like me, to see themselves represented.