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I've always worked on creative projetcts since I was a kind. I designes board games, directed my own short films and even composed a bunch of film scores throughout my life. But I was also performing really well in school and I had to choose between studying science or following my dreams of being an artist. I made the jump and discovered the VFX industry. Thats when I realised what I was was meant for me. My passion for working on creative projects motivates me everyday to give the best of me.

When I was 14 and I first saw the RWBY Red trailer animated by Mounty Oum. I just watched it and I knew I wanted to do that too.

I've always been a big movie fan and a creative person. I wanted to share my stories to everyone, and I figured out that working in this industry was the best way to do that.

After starting architecture studies, I realized my passion lay in the creative industries. Redirecting from research, I embraced the pure creativity I craved. Remembering my passion for 3D during architecture, I found my calling in visual effects (VFX). It felt like home, with boundless creativity and the power to breathe life into fantastical worlds.

Two words : Environment Maniac.

Growing up on a boat, my VHS collection and my "Game Boy" were my most precious treasures, and I cherished every movie night. It took me a while to realize that 3D animation was not "just a dream" and that I could achieve it. I worked as a jeweler in the high-end jewelry industry for 13 years, and I use the same skills today in my 3D animation reconversion. Observation, attention to detail, technique, and accuracy.

I always loved cinema. That's why I first studied it for 5 years, in the hopes of, one day, participating in the creation of films I used to love as a kid (and still love). During my studies, I came accross someone who worked in the VFX industry and I was amazed by all the projects they've been working on. That's when I decided that was the right path for me to be closer to my dreams.

I first realised that i wanted to work in the creative industries when i was around 15 years old when i was watching movies on repeat and playing video games all day and more specifically an FX artist when i had my first simulation class, its the perfect blend of my logical side which I developed during my time in cegep, and my artistic side, which flourished while pursuing my bachelor's degree.

I realised i wanted to do 3D modeling during my studies in my Cegep program. once i was done there i wanted to pushed further and applied at NAD to develop more my skills.

My orientation towards digital arts took shape in Germany, I started my career there as an independent illustrator and then on my return to Quebec, I enrolled in 3D animation.

The first time I tried Mudbox I just fell in love with organic sculpting.

When I started playing around in Blender, it was love at first sight!

Played Bioshock Infinite back in 2013

I always been a big fan of video game as a kid and i always wanted to express my art in video game to make people travel and live authentic experience.

J'ai toujours été impliqué dans le domaine artistique (Coiffure, peinture, sculpture, dessin et performance) mais c'est quand j'ai débuté l'Art numérique que tout a réellement débuté. J'ai découvert le médium qui me fait vibrer le plus, et qui laisse place au plein potentiel de ma créativité.

Ever since I was young I had a passion for drawing and creating my own characters and stories. I was a young artist at heart and constantly made fanarts and fancomics on my favorite characters or universes. In high school, I had the amazing opportunity of working on a IPad game with an Ubisoft team of students as an introduction to 3D , and I really enjoyed it. Ever since, I knew that this was the path for me!

Two years ago, when I had a 3d course during my web developpement program at my university in France, I loved the introduction course to 3d and created a first portfolio to integrate NAD school My portfolio : https://www.artstation.com/vincentdupron

Creating things is what I enjoyed the most and decided to enroll in video game development so I could participate in the creation of immersive universes.

10 years ago I saw my big brother model something in 3dsMax in his free time and this is when it clicked for me: "There's actual hard working people behind those beloved games I enjoy so much". The seed was planted and it ended up shaping my studies and career choices. Well, I just graduated from university at NAD School in Montreal and I'm excited for what the future holds.