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Siempre me gustó todo lo relacionado con el arte y lo Geek. Me encantaba dibujar y lo hacía todo el tiempo que podía. Todo lo aprendía de manera autodidacta, debido a la escases de medios y demás. Pasados unos años, todo evolucionó bastante y cuando descubrí Zbrush, decidí ahorrar para pagarme unos estudios adecuados. Cursé un master en modelado orgánico en Zbrush, y me cambió la vida.
Started my 3D formation 4 years ago applying for a Certificate of Higher Education in Utad university (2015-2017). The idea in Utad university was to gain the knowledge so we could have a generalist profile. I made a 3 month internship at Ilion Animation Studio in Madrid at the compositing department (2017). Recently graduated in a Master degree of VFX with SideFX’s Houdini in CICE Madrid (2018).
I realised it when started my first degree at university. It was about science and laboratory stuff, and i wasn't happy. So I decided to study another degree, and that's were I began to be interested in this areas. Last year I finished my degree about interior design, feeling like in projects, the last step, 3D visualisation was the most exciting moment for me. So if I mix this with my hobby, videogames, I could say 3D are my day to day and my passion.
I became interested in the video game industry when I was 18 years old, I have always been fascinated by cinematics and I decided to become part of the industry so I could one day work on a big project in which I could learn and develop more jobs like the ones that pushed me to get into the creative world.
I‘ve always been passionate of all artistic and creative work. In the architecture studio where I was working in my home town, I realised that the part of the job that I enjoyed the most was when I had to make the images to show the project. At that time I had no knowledge of rendering so I managed as best I could with cad and photoshop. After working like this for a while, I moved to Madrid to go deeper into the creation of images for architecture, and started studying at CICE.